The Dark Master arises
In the Citadel, the players are Land Lords, who want to expand their territory, build impressive buildings in the Medieval Citadel. When Treason comes, it is also possible that you take over areas and buildings with the Dark Master. Of course this is only possible if one of the Lords allows the Dark Master to come into the town. Eventually, in their strive for power, this occurs.. since the Dark Master might help them - by giving up their soul - to become the most powerful, even without an army of humans.
The story of the Citadel continues...
Since the establishment of the Citadel, the forces
of good and evil have held one another in balance. But the
turbulent growth of the flourishing city is also attracting
shady figures. People are talking about the arrival of a
Dark Master. The more the dark forces increase, the more
attractive it is to defect to the dark side. Which Grand
Masters will help the Dark Master in his quest for an overpowering
influence in the city and which right-minded Grand Masters
will work together to push back his influence?
Showdown in final battle
In Treason the battle for power is unleashed. This results
in an unavoidable confrontation between good and evil in
an exhilarating showdown. Make your choice quickly, because
if the Dark Master wins and his identity is revealed, it
will be too late to choose!
In this strategic expansion to The Citadel, anything
can happen. Be prepared...
Rules of the Game
Rules of the Game are included the rules of the strategic
version of the Indomitable Citadel, so you can play the
game directly without needing the rules of the Indomitable
Citadel. Spieletreff Oberlar in Germany has published a review on their site.
More information about the first game, The Citadel,
you will find here.
You can find a complete overview of dealers here.
Game Designer: Hans van Tol
Graphics: Arenea Kunkeler
van Gijzel en Hans van Tol